If Talion does nothing at all, just sits around and stares at Caragors all day, the Warchiefs and their Captains - none of whom are necessarily friendly to one another (or even their commanders, in some cases) - will vie for power on their own, engaging in all manner of struggles. The hierarchy has five Warchiefs at the top of the ladder, each with up to three Captain bodyguards, from what I saw. The forces of Sauron in Middle-earth: Shadow of Mordor exist in their own sort of self-sustaining ecosystem. And Sauron’s forces are everywhere, from orc grunts and their human slaves to the mini-boss-like Captains and the Warchief bosses.Ĭaptains and Warchiefs bring me to the final bit of background: the Nemesis System. Local wildlife, such as the lion-meets-lizard Caragor - that Talion can actually possess and use as a weaponized mount - roams freely, threatening to disrupt friendly and enemy actions alike. Rolling hills and craggy cliffs butt up alongside makeshift structures occupied by Sauron’s forces. This latest look at the game takes Talion to the shores of the Sea of Núrnen, a surprisingly lush region of the dead lands. Talion thus becomes a sword (and dagger and bow) of vengeance, traveling all throughout Mordor as he gains power and rallies previously unfriendly forces to aid him. He’s imbued with Wraith-like powers (a la the Nazgul) by his benefactor, who has a bone to pick with the mighty Sauron. Shadow of Mordor follows Talion, a human ranger from Gondor who is responsible for watching over the Black Gate leading to Sauron’s kingdom, is brought back after being killed by the dread lord’s army.
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